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# Prime Preset v9 by notahuman
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# https://notabug.org/notahuman/presets
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# Comparison (v9): https://imgsli.com/OTk4NzI
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## IMPORTANT: ##
# NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository.
# If any of the shaders below do not exist, you will get a blank screen when launching the game.
# vkBasalt does not have fancy error handling, so you will have to launch from a terminal and look for error lines like "vkBasalt err: failed to load shader file".
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effects = Tonemap:FakeHDR:AdaptiveSharpen:NFAA:Clarity
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# Source: https://github.com/BlueSkyDefender/AstrayFX
NFAA = /the/absolute/path/to/NFAA.fx
# Source: https://github.com/crosire/reshade-shaders
FakeHDR = /usr/share/reshade/shaders/FakeHDR.fx
Clarity = /usr/share/reshade/shaders/Clarity.fx
AdaptiveSharpen = /usr/share/reshade/shaders/AdaptiveSharpen.fx
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Tonemap = /usr/share/reshade/shaders/Tonemap.fx
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reshadeTexturePath = "/usr/share/reshade/textures"
reshadeIncludePath = "/usr/share/reshade/shaders"
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## Tonemap ##
# Gamma towards 0.0 is brighter, towards 2.0 is darker.
Gamma=0.770111
# Exposure towards 1.0 is brighter.
Exposure=0.003
# Saturation towards 1.0 is higher.
Saturation=0.1444777
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## FakeHDR ##
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# Setting HDRPower higher makes dark things darker.
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HDRPower=1.1099139
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# The difference between radius1 and radius2 decides the peak brightness.
# Setting radius2 higher than radius1 makes bright things brighter.
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radius1=0.9899809
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radius2=1.0
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## NFAA ##
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AA_Adjust=63
Mask_Adjust=0.8010113
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## Clarity ##
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ClarityRadius=3
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ClarityOffset=0.67
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ClarityBlendMode=2
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ClarityBlendIfDark=0
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ClarityBlendIfLight=113
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# If you set this too high, some textures will look flat and washed out, conflicting with FakeHDR.
ClarityStrength=0.0911033
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ClarityDarkIntensity=0.41
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ClarityLightIntensity=5.0
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## AdaptiveSharpen ##
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curve_height=0.545553
# Creates a bright outline around dark edges. If set too high, edges can appear jagged; highlighting sharp edges prevents them from blending out.
L_compr_low=0.0
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L_compr_high=0.36277
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# Darkens dark edges. Charcoal lips if you set this too high
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D_compr_low=1.203283
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# Darkens edge-adjacent pixels. This resembles cel shading. Shadows, reflections, distant detail, and text appears muddy if you set this too high.
D_compr_high=1.555553
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depthCapture = off
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toggleKey = Home