an-anime-game-launcher/entry.js

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const { app, BrowserWindow, ipcMain, Notification } = require('electron');
const path = require('path');
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let mainWindow;
ipcMain.handle('hide-window', () => mainWindow.hide());
ipcMain.handle('show-window', () => mainWindow.show());
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function createWindow ()
{
// https://www.electronjs.org/docs/latest/api/browser-window/#class-browserwindow
mainWindow = new BrowserWindow ({
width: 1280,
height: 728,
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webPreferences: {
// Is not safety
// Use it to have access to the node modules inside html files
nodeIntegration: true,
contextIsolation: false
},
icon: path.join(__dirname, 'public', 'images', 'icon64.png'),
autoHideMenuBar: true,
resizable: false
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});
mainWindow.loadFile(path.join(__dirname, 'public', 'html', 'index.html'));
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// mainWindow.webContents.openDevTools();
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}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(() => {
createWindow();
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0)
createWindow();
});
});
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', () => {
if (process.platform !== 'darwin')
app.quit();
});
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ipcMain.on('notification', (event, args) => {
new Notification({ title: args.title, body: args.content }).show();
});