an-anime-game-launcher/public/shaders/notahuman/vkBasalt.conf

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# Prime Preset v5 by notahuman
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# https://notabug.org/notahuman/presets
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# Comparison: https://imgsli.com/OTQzNzA
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## IMPORTANT: ##
# NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository.
# If any of the shaders below do not exist, you will get a blank screen when launching the game.
# vkBasalt does not have fancy error handling, so you will have to launch from a terminal and look for error lines like "vkBasalt err: failed to load shader file".
effects = FakeHDR:Clarity:AdaptiveSharpen:NFAA
# Source: https://github.com/BlueSkyDefender/AstrayFX
NFAA = /the/absolute/path/to/NFAA.fx
# Source: https://github.com/crosire/reshade-shaders
FakeHDR = /usr/share/reshade/shaders/FakeHDR.fx
Clarity = /usr/share/reshade/shaders/Clarity.fx
AdaptiveSharpen = /usr/share/reshade/shaders/AdaptiveSharpen.fx
reshadeTexturePath = "/usr/share/reshade/textures"
reshadeIncludePath = "/usr/share/reshade/shaders"
## FakeHDR ##
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# Setting HDRPower higher makes dark things darker.
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HDRPower=1.184077
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# The difference between radius1 and radius2 decides the peak brightness.
# Setting radius2 higher than radius1 makes bright things brighter.
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radius1=0.9833303
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radius2=1.0
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## NFAA ##
AA_Adjust=3
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## Clarity ##
ClarityRadius=2
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ClarityOffset=0.67
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ClarityBlendMode=2
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ClarityBlendIfDark=0
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ClarityBlendIfLight=157
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ClarityStrength=0.4594559
ClarityDarkIntensity=0.41
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ClarityLightIntensity=0.0
## AdaptiveSharpen ##
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curve_height=0.539687
L_compr_low=1.300477
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L_compr_high=0.36277
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# Charcoal lips if you set this too high
D_compr_low=1.01599
D_compr_high=1.005911
depthCapture = off
toggleKey = Home