mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2024-12-29 21:18:17 +03:00
130 lines
3.5 KiB
Bash
130 lines
3.5 KiB
Bash
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#!/usr/bin/env bash
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# MacOS and *BSD do not have md5sum: use md5 instead
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if [[ $(uname) == "Darwin" || $(uname) == *"BSD" ]]; then
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md5sum() {
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md5 -q $@
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}
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fi
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DIR=$(dirname "${BASH_SOURCE[0]}")
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FILE="UnityPlayer.dll"
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CEXE="GenshinImpact_Data/upload_crash.exe"
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sum=($(md5sum $FILE))
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if [ "${sum}" != "38746fe5dbdce04311c84b2394f03686" ]; then
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# The patch might corrupt invalid/outdated files if this check is skippd.
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echo "Wrong file version or patch is already applied"
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echo "md5sum: ${sum}" && exit 1
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fi
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# =========== DO NOT REMOVE START ===========
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if [[ -e "$DIR/$FILE" ]]; then
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# There is a good reason for this check. Do not pollute the game directory.
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echo "Please move all patch files outside the game directory prior executing."
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echo " -> See README.md for proper installation instructions" && exit 1
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fi
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# =========== DO NOT REMOVE END ===========
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if ! command -v xdelta3 &>/dev/null; then
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echo "xdelta3 application is required"
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echo " -> Debian/Ubuntu: apt install xdelta3"
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echo " -> Fedora: dnf install xdelta"
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echo " -> Arch/Arch-based: pacman -S xdelta3"
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echo " -> macOS: \"port install xdelta\" or \"brew install xdelta\""
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exit 1
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fi
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# ===========================================================
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echo
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echo "--- Setting up blocked servers"
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# START OF SUDO DANGER ZONE
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etc_hosts="$(cat /etc/hosts)"
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# See dev_tools/network.md (up-to-date as of 2.1.0)
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servers=$(cat <<EOF
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# Genshin logging servers (do not remove!)
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0.0.0.0 log-upload-os.mihoyo.com
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0.0.0.0 overseauspider.yuanshen.com
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EOF
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)
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if [[ ! "$etc_hosts" == *"$servers"* ]]; then
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echo "[MANDATORY] Adding following logging servers to /etc/hosts"
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echo " If you really really want to skip this (Ctrl+C),"
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echo " PLEASE add the entries manually. Otherwise they will receive"
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echo " logs about The Wine project, hence UNCOVERING THIS PATCH!"
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echo "$servers" | sudo -k tee -a /etc/hosts
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if [ $? -ne 0 ]; then
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echo "$servers"
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read -p "Please append these lines to your /etc/hosts file now. Enter to continue."
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fi
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else
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echo "--- Logging servers are already blocked. Skip."
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fi
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servers=$(cat <<EOF
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# Optional Unity proxy/cdn servers
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0.0.0.0 prd-lender.cdp.internal.unity3d.com
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0.0.0.0 thind-prd-knob.data.ie.unity3d.com
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0.0.0.0 thind-gke-usc.prd.data.corp.unity3d.com
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0.0.0.0 cdp.cloud.unity3d.com
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0.0.0.0 remote-config-proxy-prd.uca.cloud.unity3d.com
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EOF
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)
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if [[ ! "$etc_hosts" == *"$servers"* ]]; then
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echo "-- Adding proxy/cdn servers"
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echo "$servers" | sudo tee -a /etc/hosts
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if [ $? -ne 0 ]; then
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read -p "--- FAILED to add the servers. Enter to continue."
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fi
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else
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echo "--- Unity proxy/cdn servers are already blocked. Skip."
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fi
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etc_hosts=""
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# END OF SUDO DANGER ZONE
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echo ""
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# No crashes shall be reported!
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echo "--- Renaming the crash reporter"
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if [[ -e "$CEXE" ]]; then
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# Replace existing backups
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mv -f "$CEXE" "$CEXE.bak"
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fi
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# Registry entry to add on startup
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cp -f "$DIR/patch_files/mhyprot2_running.reg" .
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# Add launcher & force update to ensure the checks are performed
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echo "--- Adding launcher script"
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cp -f "$DIR/patch_files/launcher.bat" .
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# Do the patch now, replace existing backups (hash confirmed)
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echo "--- Patching UnityPlayer"
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xdelta_fail() {
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mv -vf "$FILE.bak" "$FILE"
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exit 1
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}
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mv -f "$FILE" "$FILE.bak"
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# Perform patch or restore .bak on failure
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xdelta3 -d -s "$FILE.bak" "$DIR/patch_files/unityplayer_patch.vcdiff" "$FILE" || xdelta_fail
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# Done!
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echo "==> Patch applied! Enjoy the game."
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echo
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echo "[NOTICE] Please refrain from sharing this project in public so"
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echo " that there can be Linux patches in the future. Thank you."
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exit 0
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