SchildiChat-android/vector/src
waylon531 6c1719e365
Use a bigger thread pool
This patch makes RiotX use an unbounded thread pool to handle
connections. The default thread pool for the android WorkManager has a
fairly anemic number of threads and I suspect this was causing
performance issues especially because of all the long-running jobs that
happen whenever you sync.

I tested this out on my phone and all of the sluggishness appears to
have gone away. I tested both the debug and release builds to make sure
it wasn't just some release optimization. RiotX is so much snappier now!

This fixes #1221

Signed-off-by: Waylon Cude <waylon.cude@finzdani.net>
2020-04-16 02:44:31 -07:00
..
debug Merge branch 'develop' into feature/target-sdk-29 2020-04-14 13:59:54 +03:00
fdroid Fix pusher issue. It was set by mistake when the notification for this device was disabled 2020-03-06 17:19:48 +01:00
gplay Replace deprecated PreferenceManager with androidx version. 2020-03-26 15:56:33 +03:00
main Use a bigger thread pool 2020-04-16 02:44:31 -07:00
release Fix warning on release build 2019-10-09 16:47:27 +02:00
test/java/im/vector/riotx Fix build and add tests 2020-01-29 09:44:53 +01:00