mirror of
https://github.com/SchildiChat/SchildiChat-android.git
synced 2024-11-29 14:38:45 +03:00
Merge pull request #1289 from vector-im/feature/fix-edited_event_click
Do not handle url if it is not valid.
This commit is contained in:
commit
8559254593
1 changed files with 5 additions and 2 deletions
|
@ -31,6 +31,7 @@ import kotlinx.coroutines.CoroutineScope
|
|||
import kotlinx.coroutines.Dispatchers
|
||||
import kotlinx.coroutines.launch
|
||||
import kotlinx.coroutines.withContext
|
||||
import im.vector.riotx.core.utils.isValidUrl
|
||||
|
||||
fun CharSequence.findPillsAndProcess(scope: CoroutineScope, processBlock: (PillImageSpan) -> Unit) {
|
||||
scope.launch(Dispatchers.Main) {
|
||||
|
@ -59,14 +60,16 @@ fun CharSequence.linkify(callback: TimelineEventController.UrlClickCallback?): C
|
|||
fun createLinkMovementMethod(urlClickCallback: TimelineEventController.UrlClickCallback?): EvenBetterLinkMovementMethod {
|
||||
return EvenBetterLinkMovementMethod(object : EvenBetterLinkMovementMethod.OnLinkClickListener {
|
||||
override fun onLinkClicked(textView: TextView, span: ClickableSpan, url: String, actualText: String): Boolean {
|
||||
return urlClickCallback?.onUrlClicked(url, actualText) == true
|
||||
// Always return false if the url is not valid, so the EvenBetterLinkMovementMethod can fallback to default click listener.
|
||||
return url.isValidUrl() && urlClickCallback?.onUrlClicked(url, actualText) == true
|
||||
}
|
||||
})
|
||||
.apply {
|
||||
// We need also to fix the case when long click on link will trigger long click on cell
|
||||
setOnLinkLongClickListener { tv, url ->
|
||||
// Long clicks are handled by parent, return true to block android to do something with url
|
||||
if (urlClickCallback?.onUrlLongClicked(url) == true) {
|
||||
// Always return false if the url is not valid, so the EvenBetterLinkMovementMethod can fallback to default click listener.
|
||||
if (url.isValidUrl() && urlClickCallback?.onUrlLongClicked(url) == true) {
|
||||
tv.dispatchTouchEvent(MotionEvent.obtain(0, 0, MotionEvent.ACTION_CANCEL, 0f, 0f, 0))
|
||||
true
|
||||
} else {
|
||||
|
|
Loading…
Reference in a new issue