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Update after Ganfra's review
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@ -61,14 +61,14 @@ There are many object and data in the Matrix worlds. Let's focus on the most imp
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##### Event
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`Events` are item of a Room, where data is embedded.
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`Events` are items of a Room, where data is embedded.
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There are 2 types of Event:
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There are 2 types of Room Event:
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- Room Events: contain useful content for the user (message, image, etc.), but are not necessarily displayed as this in the timeline (reaction, message edition, call signaling).
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- Regular Events: contain useful content for the user (message, image, etc.), but are not necessarily displayed as this in the timeline (reaction, message edition, call signaling).
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- State Events: contain the state of the Room (name, topic, etc.). They have a non null value for the key `state_key`.
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Also all the Room Member details are State Events: one State Event per member. In this casen the `state_key` is the matrixId (= userId).
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Also all the Room Member details are in State Events: one State Event per member. In this case, the `state_key` is the matrixId (= userId).
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Important Fields of an Event:
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- `event_id`: unique across the Matrix universe;
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